Somewhere in Transylvania during Romania’s repressive Communist regime in the 1980s, eleven-year old Djata is playing chess with a frighteningly real looking African robot. Surrounded by various spooky African “trophies” owned by one of this country’s corrupt military leaders, Djata is soon aware that he cannot win. Refusing to give up, he grabs the robot’s white king and thrusts it in his pocket. He would rather steal than give up.
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